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 LSPD Commands Explained

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Ashley Carey
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LSPD Commands Explained Empty
PostSubject: LSPD Commands Explained   LSPD Commands Explained I_icon_minitimeMon Dec 14, 2009 4:43 am


This guide explains, in detail, the various commands that the LSPD uses and how to use them correctly. Following this guide will ensure that you are doing your job correctly.

Radio Chat

Quote Originally Posted by Radio Chat
/r(adio) <message>
This is used to speak with the other members of the LSPD. This is meant to stay IC as often as possible.

Department Chat

Quote Originally Posted by Department Chat
/d(epartment) <message>
Similar to the "/r" command, this is used to not only communicate with fellow LSPD officers, but also communicate with members of the other factions (SAHP, FBI, and LSFMD). Just like the radio chat, this is meant to stay IC as often as possible.


Quote Originally Posted by Megaphone
/m(egaphone) <message>
The megaphone allows you to instruct citizens from a farther distance than "/s". The megaphone can only be used in government vehicles. Binds for megaphones are allowed, but are to be kept to no longer than two lines.

Wanted List

Quote Originally Posted by Wanted List
The wanted list shows the current wanted suspects. It will display their name along with how many warrants they have.

Mobile Data Computer

Quote Originally Posted by Mobile Data Computer
/mdc <name/ID>
The Mobile Data Computer will list a suspect's crimes (though, for the most part, unfortunately, this is not the case). This should be used after you have received a suspect's identification.

Gate Control

This command controls both gates at the LSPD. There is an automatic system on the gates so just open it and pass through. It will automaticly close when you drive through but we sure to look back and make sure that nobody is sneaking into the PD. If they do so remove them at once!

Suspect System

/su(spect) <name/ID> <crime>
This command is the backbone of the police department and is never to be abused. The suspecting system allows you to place warrants for committing crimes on a suspect, so that you can subsequently arrest them. You are NOT allowed, at any point in time, to place metagamed warrants on anyone. If you are caught doing so, you risk major infraction points and possible suspension time.

When suspecting a person, ensure that you have some form of identification from that person. For the most part, the person will show you their license, however, this is not always the case. If they refuse to show you any form of identification, you are allowed to RP some way of finding out their name and information (fingerprint scan, DNA test, etc.).


/ticket <name/ID> <price> <crime>
This is how you can ticket individuals for smaller crimes. Generally, you should only ticket suspects if they've only committed one crime, or otherwise, a series of small crimes. Prices should stay low, never exceeding $2,500. Also, please keep in mind that you do need the suspect's name before you are allowed to ticket them.


/arrest <time (minutes)> <price> <bail (0/1)> <bail price>
Arresting suspects can be done at either the star that appears near the back of the garage or on the roof of the PD. Please keep in mind that you can only arrest suspects if they have warrants for their arrest (they have at least one "/su" to their name).


/frisk <name/ID>
Frisking suspects allows you to view what items they have on them. Such items that may come up include: Crack, Materials, and Weapons (MP5, Desert Eagle, etc.). When frisking someone, always put on a pair of gloves prior to using the command. It is imperative that you do so.

Taking Items

/take <item name> <name/ID>
Taking items from a suspect can be quite useful, but should seldom be used. You have to be at least the rank of officer to take items. The only time you can EVER take items is weapons during an arrest. NEVER TAKE LICENSES. Doing so will likely get you demoted or fired. If someone is creating guns in jail from materials, inform a sergeant or above over radio chat about it.


The tazer is probably your most important tool as a police officer. This should never be abused. When using the tazer, it tazes the closest person to you for a total of eight seconds. Keep in mind, you cannot taze other people in the LSPD, SAHP, or FBI. The golden rule about the tazer is that if the suspect has a gun out AT ALL, the tazer is off-limits. This is to avoid any possible "rushtazing" situations. Also, prior to tazing someone, please use something along the lines of "/me pulls out a stungun and aims it at the suspect". This is to ensure that the taze was properly RPed.

Cuffing Suspects

/cuff <name/ID>
Cuffing suspects allows you to put them in your custody. You can only cuff a suspect if they've either been tazed or if they have their hands up (using the /handsup command). Cuffs do break after four minutes of initially being cuffed, so keep a watch on your time.

Detaining Suspects

/detain <name/ID> <seat id>
Detaining suspects allows you to place them in your car. To RP a detain correctly, position your car so that the suspect is next to the door that you will be detaining them to, otherwise, a simple "/me grabs the suspect by the collar of their shirt" should suffice. The seat IDs are as follows: 1 - Driver seat, 2 - Passenger seat, 3 - Rear driver-side seat, 4 - Rear passenger-side seat.

Ramming Doors

Ramming doors allows you to enter locked houses. This is NOT to be abused. The only time you should use this command is if a sergeant or above instructs you to do so. Generally, it is used to during SWAT situations that require breaking into a house to apprehend a suspect that is considered extremely dangerous.[center]
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